Maddnes

— Wikipedia, the free encyclopedia
This For other uses, see. Madness (values).
Madness (as Ustari. Madness) — a potentially incurable severe mental disorder.

By the end of the XIX century was considered crazy or insane behavior or thinking goes beyond the accepted social norm, such as painful cramps, hallucinations while preserving reason, strange or self-destructive acts and suicide attempts. In addition, epilepsy, concussion, and the consequences of traumatic brain injury is also considered to be a manifestation of madness.

Since historically the term has been applied to a number of different mental illnesses in modern medicine and psychiatry, he rarely used, although still popular in colloquial speech.

Contents [remove]
1 History of determination
2 Symptoms
2.1 Madness painting
2.2 Madness in the literature
3 Forms
3.1 Useful madness
3.2 Reasonable and reckless
3.3 Melancholy
3.4 mania and hysteria
3.5 Other forms of
4 Reasons madness
4.1 supernatural causes
4.1.1 Witchcraft and the gift of the gods
4.1.2 Earliest demon
4.2 Physical causes
4.2.1 Mental and moral
4.2.2 Physical
5 Diagnostics
6 Treatment
6.1 Treatment of magic
6.2 Surgical treatment
6.3 Exile and education
6.4 No treatment
6.5 Psychotherapy and pharmacotherapy
7 References and quotations
8 See. Also
9 Links
10 Notes
The history of the definition [edit | edit the wiki text]
«Madness» is a more modern version of the concept of «madness» and literally means gone mad, lost his mind. The noun «madness» is formed by a direct translation from Greek aphrosyne: a — no, phronis — mind, syne (suffix) — s. In many Slavic languages, the word «madness» has a similar sound [1].

Symptoms [edit | edit the wiki text]
Since the forms of insanity are very diverse, highlight certain features is not possible. The general criterion may serve to deviate from the accepted social norms, starting with the pathological hyperactivity and ending catatonic stupor and depression.
Allegory of the Triumph of Venus, Bronzino
The first manifests itself loss of emotional control, inability to restrain the manifestations of fear, anger, rage and psychology as defined in the heat of passion. In this state, the behavior can not be self-control, or meaningless actions designed to meet the instinctual needs and the consequences of action not play any role. The outer and the inner world of mixed perception of reality has been lost. Examples can be found in Greek Mythology: Heracles kills its children Ajax cuts Odyssey flock of sheep and swooped on his own sword, and Medea kills sons. At the other extreme of madness — depression and melancholy, in violation of communication, indifference and lack of interest in life.

Madness in the painting [edit | edit the wiki text]
Literature and art help to create an impression that was regarded as crazy in the past. The sources are the paintings, icons, frescoes and other works of art. But as the painting has an emotional basis, these sources can not be considered impartial. Madness in the painting appears distorted facial expressions, gestures, meaningless or contradictory, absurd actions, as well as wrong, distorted posture. Not least is the person with inharmonious, asymmetrical or distorted facial features, faces disproportionately wide open, squinting eyes. Often used in the wrong situation facial expressions, such as laughing at tragic or frightening situation. Gestures madman often contradictory and unclear, the body position is wrong or distorted cramp.

Madness in the literature [edit | edit the wiki text]
Description of insanity is found not only in painting, but also many historical and contemporary works. Most often play the role of a crazy soothsayers, magicians, sorcerers, or show and ridicule the established social order in the works with a social theme. Examples of Russian literature with the theme of madness can serve as «The Idiot» by Fyodor Dostoyevsky, «Diary of a Madman» by Nikolai Gogol, «Woe from Wit» Alexander Sergeyevich Griboyedov and others.

Forms [edit | edit the wiki text]

Melancholy, Albrecht Durer

Professor Jean-Martin Charcot demonstrating student woman in a fit of hysterical.
Over the long history of mankind it revealed many different forms of madness and proposed several classification systems. Historically madness attributed to a variety of symptoms such as dementia, amential syndrome, melancholia, mania, rage, lycanthropy, ecstasy, lethargy, delirium, coma, somnambulism, ignorance, epilepsy, stroke, paralysis, hypochondria and others.

Useful madness [edit | edit the wiki text]
The Greek μανία, manía means passion, desire and akin μαντις, mantis, which means seer, a prophet. In Antiquity useful forms of madness were considered poetic inspiration, the gift of divination and ecstasy in particular madness of Dionysus. Plato distinguished four forms of useful Madness: magical, mystical, poetic and erotic madness. In the Middle Ages, too, there was the so-called Permitted madness. He was treated ecstasy, enthusiasm and vision.

Reasonable and reckless [edit | edit the wiki text]
in 1798, Immanuel Kant suggested that the description of madness as the dichotomy of reason and folly. [2] According to the severity of Kant divided into three groups madness: madness, madness and insanity. His definition of insanity as an offset to a reasonable reckless was in the XVIII and XIX centuries, the classic definition of insanity. Kant defines insanity as the systematic violation of the reasonable, which is manifested in the «positive» madness: patients develop their own logical rules that do not meet the normal logic. In all forms of madness personal perception replaces common sense.

Melancholia [edit | edit the wiki text]
This form of madness has been described in the Antiquity and in the days of humanism gained special popularity, though melancholic figure with thin bones and a dead person and was not considered beautiful. The reason was a hint in the works of Aristotle and Cicero on the genius inherent in the disease, which led to the spread of the cult of melancholy. It was believed that the gifted artists, writers and poets are on the verge of genius and madness. This form of madness as a means of self-expression has lost popularity until the early XIX century.

Mania and hysteria [edit | edit the wiki text]
It is considered to be the complete opposite of melancholy mania. In contrast to the melancholy mania manifested ferocity, excitement and fervor. Typical symptoms of mania are also considered increased appetite, impaired attention and re-evaluation of the self.

Hysteria also long been considered women’s disease, and looking at the cause of disorders of the female reproductive system. In the second half of the XIX century, many women were mutilated by physicians, to no avail lechivshimi hysteria surgery.

Other forms [edit | edit the wiki text]
Until recently, the madness is not only ranked as mental disorders, but such diseases and defects, epilepsy, rabies, and other lycanthropy. Confusion after taking these drugs and toxic substances such as alcohol, hallucinogens, and was considered a manifestation of madness. Other forms of madness were considered, for example, a congenital condition and loss of reason as a result of the coma, lethargy, disease states, or old age. Mourning the loss of a loved one, as well as the pain of unrequited love also relates to insanity. In the literature, a description of such common manifestations of grief, insomnia, crying and wringing hands. All these manifestations were considered a sign of madness.

Until the middle of XX century the concept of health for the majority of the members of society is determined by the concept of the norm. All that for whatever reason, rejected by society, considered a painful rejection. As a consequence, members of the public, does not fit the description of a «reasonable» person, ostracized and persecuted. The ideal of a mentally healthy person has changed with the development of society, but sometimes propagated by force.

The reasons of insanity [edit | edit the wiki text]

Mad Kate, Johann Füssli
The first who gave a scientific description of madness, was Plato. In the dialogue «Phaedrus», he distinguishes between two kinds of madness: the disease and divine gift. In the following description of the causes of insanity are also divided into natural and supernatural for a better comparison.

Supernatural causes [edit | edit the wiki text]
Witchcraft and the gift of the gods [edit | edit the wiki text]
The Babylonians (XIX century BC. E. — VI century BC. E.) And the Sumerians (XXVII-XXIV century BC. E.) Considered madness consequence of witchcraft, taboo breaking, and madness was the conviction and sentence at the same time.

In ancient Greece, the madness was considered demonic possession, but could be sent down by the gods. While somatic disorder was considered a disease of the soul, and as described by Plato in the «Timaeus» bore evil divine madness give real knowledge, and therefore had a positive impact. In contrast to what was said in ancient Greek myths of divine madness often led to self-destruction and the killing of innocents — are usually close relatives [source not specified 173 days].

In the Old Testament madness is also credited with the role of punishment. An example is the image of the Babylonian king Nebuchadnezzar punished for the madness of pride. And at the beginning of this punishment of Nebuchadnezzar I had a dream that it was interpreted by Daniel the prophet, and only then sentence was fulfilled, and Nebuchadnezzar turned into seven years in the wild animal, as was predicted. [3] This description was the basis of views on madness in the Middle Ages was considered a punishment sent down by God for their sins. In addition, about the madness is mentioned in the Bible book of Psalms. Prophet David says about another reason of insanity — a lack of faith in God, [4], and in Sirach pride and disbelief in God are closely linked. [5]

Earliest demon [edit | edit the wiki text]
Over time, the madness is increasingly regarded as an obsession with demons and demons. An example of King Saul, possessed demon, tormenting his sins to the Amalekites, served as confirmation of this theory, especially during the Inquisition. In the Gospel you can find examples of the expulsion of demons, such as the expulsion of the resident demon Jesus Jerash. The main signs of demonic possession were uncontrolled actions and especially glossolalia. And only in the XVII century Dutch Calvinists began to interpret this example is not a punishment by God for their sins, but as a «normal» madness.

And finally, in the late Middle Ages and the new time has become madness of the fight between the demon and the powers of God for the soul of the possessed.

Physical causes [edit | edit the wiki text]
Mental and moral [law | Wiki text]
In Homer’s epic it can be seen that the ancient Greeks under the «normal» madness realized loss of self-control and brain fog because of the pain, rage, desire for revenge or hatred. In ancient Greek tragedy madness described as the loss of the «I» that has disastrous consequences for the insane and his entourage. While no attempt to describe the physical causes of insanity are not undertaken.

Only at the end of the Middle Ages, when the witch hunt has acquired threatening proportions, physician Johann Weyer opposed the Inquisition and religious misconceptions debunked. Unfortunately, he could not single-handedly overcome religious superstition. There are also works of Paracelsus (1493-1541) and Felix Plater (1536-1614), supporting the view Weyer. So, Plater believed that not any madness — it’s an obsession with demons, there are simple, «ordinary» form of madness.

Since the XVI century, the definition of insanity slowly beginning to change, and in the XVII century, ceased to be used in the context of demonic possession. By this time, the madness has got the meaning of punishment for promiscuity and recklessness and was accused insane.
Nebuchadnezzar William Blake
The Enlightenment brought a new definition of madness and folly explained how upset initially healthy mind. Thus madness was opposed to reason and could be justified and explained. The proof of the impossibility without reason of insanity brought Arthur Schopenhauer, basing his theory that animals do not go crazy, because they do not have a reason.

Physical [edit | edit the wiki text]
Greek medicine, based on the texts of Hippocrates, interpreted as an excess of madness «black bile», whose pair settled in the brain, corroding it and lead to insanity. «The yellow bile», on the contrary, led to an increase in activity — choleric insanity, epilepsy and mania. This theory has found a second life in the time of humanism and renaissance.

Melancholy rank as heart disease, which, unlike the brain, was considered the guardian of the nature and feelings, although this view is contested in medical circles. For example, Girolamo Merkuriale described melancholy as damage to the card active imagination in the front part of the brain.

On the other hand, scientists were unanimous that the inflammation of the meninges of the brain leads to the loss of reason, even though the cause of the inflammation is still considered an excess of «black bile». [6]

It is also a known cause of insanity are head injuries. For example, Wilhelm von Konches (1080-1154) described the impact of head injuries on the occurrence of mental disorders, and Mondino de Lucchi (1275-1326) created the theory of the ventricles of the brain. [7]

Positivist theory states that the soul is only a puppet of the brain, all the manifestations of insanity are without a physical explanation and treatable. This view was definitively established in the second half of the XIX century, and the term «insane» (which implies that a person has a «soul» that can «hurt») completely replaced the definition of a «madman.» At the beginning of XX century the concept changed again, and now all the signs, generalized earlier word madness, designated as a mental disorder.

In modern psychiatry is considered [source not specified 173 days] that mental disorders are due to violations of neurotransmitter balance, that is, neurons that make up the brain, not connected to each other, between them there is a distance — synaptic cleft, it are the so-called neurotransmitters (serotonin, dopamine, norepinephrine, and so on. d.) that transmit impulses between neurons. Due to the violation of this balance occurring mental disorders. It is treated with neuroleptics, that this balance is reduced.

Diagnosis [edit | edit the wiki text]

Phrenological map
Start relying on observation diagnosis of insanity in 1793 put the physician and philanthropist Philippe Pinel (1745-1826), becoming the manager of a doctor in Paris institution for the insane Bicetre (Bicêtre). He introduced the humanitarian treatment, procured from the Revolutionary Convention permit to remove the chain with the mentally ill, and classify them according to the severity and form of the disease. All groups of patients were divided into areas where the development and course of certain types of disease could be directly compared and studied. All the experience Pinel invested in the monograph, which was released in 1798. It was this work became the basis for the scientific classification of insanity.

Another well-known for his contributions to the development of medical psychiatry Joseph Gall believed madness organic disease and sought physical causes of its development. In 1785, in his laboratory in Vienna, he began studying the neurological structure of the brain. As a result, he was able to establish a link between damage to certain parts of the brain and forms of insanity, and as a result become the founder of phrenology.

Today, mental disorders are not combined in such a general term such as «madness» or «insanity» and divide using diagnostic systems such as DSM-IV American Psychiatric Association (TMA) and MKB World Health Organization (WHO).

Treatment [edit | edit the wiki text]
Treatment of magic [edit | edit the wiki text]
In the Middle Ages often tried to cure madness and magic spells, attempting to exorcise the evil demon from the patient. It was believed that there is a possibility to replace one another demon, and thus unsuccessful «treatment» was not put anyone to blame. By means of treatment in Catholicism served prayers, Masses and pilgrimages to holy places in evangelism further reading of the Bible was used on mentally ill.

Surgery [edit | edit the wiki text]

Hieronymus Bosch, stone extraction stupidity
Excavations confirmed that as early as the Stone Age used to treat craniotomy. It was believed that the hole in the skull and relieve the demon gives him the road to freedom. Although this method of treatment is uncertain madness, one can assume that even then the madness associated with brain damage. Similar methods are used at a later time.


Rare Replay

From Wikipedia, the free encyclopedia
Rare Replay
Rare replay.jpg
Developer(s) Rare
Publisher(s) Microsoft Studios
Designer(s) Paul Collins
Platform(s) Xbox One
Release date(s) August 4, 2015
Genre(s) Compilation
Mode(s) Single-player, multiplayer

Rare Replay is a 2015 compilation of 30 video games previously developed by Rare and its predecessor, Ultimate Play the Game, in their 30-year combined history. The emulated games span multiple genres and consoles—from the ZX Spectrum to the Xbox 360—and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare’s major and unreleased games.

The compilation was one of several ideas Rare considered to celebrate their 30th anniversary. Inspired by fans, upcoming Xbox One backwards compatibility features, and the idea to connect Rare’s past and future, the company sorted through 120 games to choose titles that best represented its oeuvre. They prioritized games with characters and environments original to the company. Rare incorporated six emulators in the package, and worked with its parent company, Microsoft, to use its unannounced Xbox 360 emulation. Rare Replay was announced at the 2015Electronic Entertainment Expo and released worldwide as an Xbox One exclusive on August 4, 2015.

The game received generally favorable reviews. Blast Corps and Rare’s Nintendo 64 classics were the communal favorites, while Perfect Dark Zero, Grabbed by the Ghoulies, and the Spectrum games were liked least. Critics appreciated the package’s design and craft and considered the release a high-water mark for compilation releases. Reviewers were disappointed by the absence of the Donkey Kong Country series andGoldenEye 007 due to inevitable licensing issues, while a few thought the package was fine without them. Critics considered the archival game content and developer interviews among the compilation’s best features, and were upset to see the content hidden behind time-consuming in-game challenges. Reviewers noted that Rare’s founders, the Stamper brothers, were conspicuously absent from the interviews. Critics had high praise for the «rewind» and Snapshot features, and criticized technical issues in the Xbox 360 emulation and game installation. Rare Replaybecame Rare’s first United Kingdom all-format charts bestseller since Banjo-Kazooie in 1998.

Gameplay[edit]

Included games
1983 – Jetpac
Lunar Jetman
Atic Atac
1984 – Sabre Wulf
Underwurlde
Knight Lore
1985 – Gunfright
1986 – Slalom
1987 – R.C. Pro-Am
1988 –
1989 – Cobra Triangle
1990 – Snake Rattle ‘n’ Roll
Solar Jetman
Digger T. Rock
1991 – Battletoads
1992 – R.C. Pro-Am II
1993 –
1994 – Battletoads Arcade
1995 –
1996 – Killer Instinct Gold
1997 – Blast Corps
1998 – Banjo-Kazooie
1999 – Jet Force Gemini
2000 – Perfect Dark
Banjo-Tooie
2001 – Conker’s Bad Fur Day
2002 –
2003 – Grabbed by the Ghoulies
2004 –
2005 – Kameo
Perfect Dark Zero
2006 – Viva Piñata
2007 – Jetpac Refuelled
2008 – Viva Piñata: Trouble in Paradise
Banjo-Kazooie: Nuts & Bolts

Rare Replay is a compilation of 30 games previously developed by Rare and its predecessor, Ultimate Play the Game, over their 30-year history across platforms from the ZX Spectrum to the Xbox 360[1] (1983 to 2008), up until Rare’s Kinect Sports series.[2] The 30 games span multiple genres, including fighting, first-person shooter, gardening, mining, 3D platforming, racing, and skiing.[3] The compilation opens with a musical number featuring Rare characters. Each game has a landing page with a variation on its theme music.[2] While the core gameplay remains unedited, Rare added extra features to the older releases. The player can toggle the visual appearance of scanlines[4] and «rewind» up to ten seconds of gameplay in pre-Nintendo 64 games.[2] The older games can be saved at will and autosave progress upon the player’s exit.[5] Rare also added an infinite lives cheat setting for some older games[5] and fixed a game-breaking bug in Battletoads.[6] The «Snapshots» feature presents small segments of the older games as challenges for the player, such as collecting a set amount of points in a set amount of time in a set scenario, similar in function to the NES Remixseries.[4] Some Snapshots are connected sequentially as a playlist.[7]

The ZX Spectrum emulation retains the «authentic» graphical slowdown that would occur on the original console, and the Nintendo 64 emulation upgrades the games’ polygon rendering and framerate.[2] The nine Xbox 360 releases (and re-releases) install directly to the Xbox One dashboard separately from the Rare Replay compilation,[7] and require online activation before they can be played offline.[3] The Xbox 360 games share player saved game and achievement progress between the consoles via Xbox Live‘s cloud sync features.[8] Rare Replay uses the prior Xbox 360 ports ofBanjo-Kazooie, Banjo-Tooie, and Perfect Dark rather than emulating their originals. However, Rare chose to emulate the original Conker’s Bad Fur Day rather than using its Xbox port.[3] Grabbed by the Ghoulies, in specific, was ported to run natively on the Xbox One, receiving a high-definition and framerate update.[2][9] Rare Replay retains the local and online multiplayer modes of the original games,[4] and includes their main downloadable content add-ons.[10] Multiple classic Rare titles, such as the Donkey Kong Country series and GoldenEye 007, are not included in the compilation due to licensing issues.[4]

A bonus feature section, «Rare Revealed», contains over an hour of behind-the-scenes footage focusing on Rare’s major and unreleased games.[4]The player completes in-game challenges to collect stamps, which increase the player’s rank and unlock the bonus features.[5] The player must finish each game to receive all stamps. The compilation automatically grants stamps for prior progress in the package’s Xbox 360 games.[2] Current and former Rare employees, such as Grant Kirkhope, feature in the documentary clips, though studio founders Tim and Chris Stamper do not appear.[2]Rare Revealed unveils gameplay footage from several unreleased games. In the open world adventure game Black Widow, the player controls a spider-like robot equipped with missiles. The spider was expected to be recycled in Kameo 2. This unreleased sequel to Kameo was designed with a darker tone than the original. Rare also worked on The Fast and the Furriest, a spiritual successor to Diddy Kong Racing with vehicle customization and track alterations. Rare also began work on new intellectual properties including survival game prototype Sundown and the airplane-basedTailwind. The videos also include trivia behind some game design decisions such as Blast Corps‍ ’​ character design, the fate of Banjo-Kazooie‍‍ ’​‍s Stop ‘n’ Swop features, and audio overrides built into Killer Instinct.[11]

Development[edit]

Rare began work on Rare Replay in 2014 as a 30th anniversary celebration. They figured that few companies lasted for 30 years and wanted to do something unique.[12] Rare was also influenced by community requests to bring their classics to Xbox One, and the Microsoft backwards compatibility team’s progress on the feature.[13] The compilation was one of several celebration ideas, but once it was chosen, the «30 years» theme led to the 30 game limit and US$30 price point.[14] Rare Replay‍‍ ’​‍s papercraft, theatrical stage theme was intended as part of the celebratory theme, and as a reflection of Rare’s character.[13] Rare Replay became part of Rare’s plan to celebrate its past and simultaneously announce its future with a logo redesign, new website, and Sea of Thieves announcement.[9] Rare sorted through 120 games in their history to choose the 30 for the collection. The company wrote the titles on a whiteboard and rated each for how it would fit the collection. Rare prioritized titles that featured characters and environments original to the company, which was their explanation for excluding GoldenEye 007. Licensing availability was a secondary factor, as was how fun they considered the game and how well the title aged against its contemporary video games. They wanted a wide and representative sample of «popular games that would hit that nostalgic beat that everyone likes».[15] Rare chose the Nintendo 64 Conker’s Bad Fur Day over the Xbox version (Conker: Live & Reloaded) because they felt the latter had strayed too far from the original. While Rare Replay‍‍ ’​‍s designers made the final call, other Rare employees and veterans gave input and recollected old game development stories.[12]

Unlike the usual product development cycle, which grows a concept into a final product, most of the development work in Rare Replay was in converging 30 games across six platforms onto one disc. The engineering challenge rested in the quantity of games and platforms being emulated rather than the emulation effort itself.[12] Rare worked in close collaboration with Microsoft as the latter developed the Xbox One’s backwards compatibility features in secret, which Rare ultimately used in Rare Replay.[9] The Microsoft team helped prepare Rare’s nine Xbox 360 games for the release.[13] The servers behind some Rare Xbox 360 game functions like piñata, blueprint, and photo sharing were turned offline prior to Rare Replay and thus were not included.[13] On Rare Replay‍‍ ’​‍s design, lead designer Paul Collins added that the Snapshot challenges were built to encourage players to sample all of the games, and that the rewind feature was to help all players finish the games without quitting in frustration. The compilation’s opening musical number was a compromise from the original vision: a musical history of the company’s oeuvre, as told through small musical introductions to each Snapshot. The final opening was intended to invoke players’ memories of Rare properties, and includes several Easter eggs.[13]

Rare Replay was announced during the Microsoft press conference at the June 2015 Electronic Entertainment Expo alongside their new game Sea of Thieves.[1] The reveal was leaked in the hours prior to the show.[16] The compilation was released as an Xbox One exclusive worldwide on August 4, 2015.[1][17] There are no plans for a Windows 10 release.[9] Rare did not plan downloadable content in advance,[14] but has stated that it would consider the idea.[18] While Rare’s founders, the Stamper brothers, were not interviewed in the bonus features, Tim Stamper appeared in a Develop interview set to coincide with the compilation’s release.[11] Rare also added a tie-in wherein Rare Replay owners unlocked the Battletoads character Rash as a playable character in the 2013 fighting game Killer Instinct during a limited test period.[19]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 86%[20]
Metacritic 85/100[21]
Review scores
Publication Score
Eurogamer Essential[22]
Game Informer 8.8/10[23]
IGN 9.0/10[24]
Polygon 8/10[7]
USgamer 4.5/5 stars[5]
Wired UK 9/10[25]

Rare Replay received «generally favorable» reviews, according to review aggregator Metacritic.[21] It reached the top of the United Kingdom all-format games charts, the first Xbox One exclusive to do so and Rare’s first in 17 years (since Banjo-Kazooie in 1998).[26][27] It was also the first top-ranked budget title since Wii Fit Plus (2009)[27] before it fell to sixth place the next week.[28] Rare Replay was the sixth best selling game in North America for August 2015.[29] The compilation had earlier been Amazon.com‘s most preordered game of the 2015 Electronic Entertainment Expo.[30] Many of the compilation’s games had long-established legacies.[26] Reviewers liked its value proposition and low price.[2][5][17][26]

Communal favorites of the package included Blast Corps,[2][3][5][22][23][31] Banjo-Kazooie: Nuts & Bolts,[3][31] the Viva Piñata games,[25][31] and the Nintendo 64 classics (especially Banjo-Kazooie, Conker, and Perfect Dark).[3][23][24][25][31] Least favorites included Perfect Dark Zero,[2][22][24][31]Grabbed by the Ghoulies,[3][24] Snake Rattle & Roll,[25] and the early Spectrum games, which reviewers felt had aged the worst.[3][23] Jet Force Gemini was both a most[2][3] and least favorite.[3][23] Reviewers noted the quality and craft that went into the compilation’s design.[17][23][24] Jaz Rignall (USgamer) was impressed by the compilation’s presentation and balance between frills and efficiency,[5] and Dan Whitehead (Eurogamer) felt that the theatrical theme fit Rare’s character.[22] Reviewers considered Rare Replay a high-water mark for video game compilations.[17][24] Stephen Totilo (Kotaku) called it the best since Valve‘s The Orange Box.[3] Chris Plante (The Verge) praised Rare Replay as a viable response to retrogame piracy, with its slight hardware improvements and added touches.[32] Alternatively, Jeremy Parish (USgamer) felt that the contemporary Mega Man Legacy Collection provided a more authentic appreciation of the originals through its Criterion Collection-style presentation.[33] Sam Machkovech (Ars Technica) wrote that the game’s target audience—gamers who experienced the originals in their heyday—would likely not be affected by a critical review of the included games. He felt that the compilation’s variety offered players at least eight new and exciting games apiece regardless of their feelings towards Rare.[2]

Reviewers were disappointed at the exclusion of Donkey Kong Country, GoldenEye 007, and Diddy Kong Racing, which they considered among the company’s best games,[2][3][5][22][23] but an inevitable absence due to licensing issues.[2][3][24] Other reviewers were not as disappointed, and felt the package was fine without them.[23][24] Totilo (Kotaku) felt that the absence ofNintendo franchises and Kinect Sports hurt the «rhythm» of the package, such as Conker‍‍ ’​‍s function as a response to «cutesy» Nintendo characters. He acknowledged that Rare Replay was, in part, «image rehabilitation for a studio that had stopped making classic games many years ago», and hoped that the package was a sign of commitment to more «deep and daring games» in Rare’s future.[3] Machkovech (Ars Technica) lamented that GoldenEye was yet to receive any remaster or rerelease while Donkey Kong Country was rereleased on Nintendo‘s Virtual Console. He was impressed by Microsoft’s ability to license from publishers including Tradewest, Nintendo, Milton Bradley, and Electronic Arts, but noted that Rare’s Super Nintendo-era games were unrepresented and was upset to see Rare’s «Mario Kart clones» and It’s Mr. Pants! left out.[2] Dan Whitehead (Eurogamer) considered the compilation a feat in an era where consoles were receiving endless re-releases. He was surprised to see Rare’s style remain consistent over time, and compared the company’s legacy to that of Cosgrove Hall.[22] Philip Kollar (Polygon) felt that the selections represented Rare’s full gamut.[7] Kyle Hilliard (Game Informer) wrote that the compilation had two pleasant surprises for every dud.[23]

Reviewers felt that the archival game content and developer interviews were among Rare Replay‍‍ ’​‍s best features.[2][11][22][34] Some were frustrated that the features were locked behind time-consuming in-game challenges.[2][3][11][22][25] Machkovech (Ars Technica) found himself stuck not even halfway through the stamp card progress after finishing the easiest achievements. This made the unreleased game footage particularly hard to access.[2] Totilo (Kotaku) similarly became uninterested in finishing the stamp collection. He called the stamps the package’s «sickest joke» in consideration of Rare’s reputation for collectible-heavy games.[3] Some reviewers found the developer content more important than individual games.[2][34] Kollar (Polygon) called the compilation «an essential piece of gaming history»,[7] but Totilo (Kotaku) noted that the features lacked a straightforward history of the company and hid Rare’s significant, former ties with Nintendo.[3] Whitehead (Eurogamer) wondered why Mire Mare and other early games were ignored in the bonus content.[22] Machkovech (Ars Technica) found Rare Replay to be as much a «memorial» as an anthology since Rare had become «a shadow of its former self». He noted how the compilation ends around the time when Rare’s founding Stamper brothers left the company.[11] Reviewers felt that the Stamper brothers were a conspicuous absence from the compilation.[2][3][22] Rignall (USgamer) figured that the compilation’s stamps feature was a reference to the brothers.[5] Rare later announced plans to continue its Rare Revealed series with releases on YouTube.[34]

Reviewers praised the «rewind» feature added to the earlier games, which were known for their difficulty, especially for use in the notoriously challenging Battletoads.[2][5][7][24] Machkovech (Ars Technica) wished that the «rewind» had been extended to the Nintendo 64 games.[2] Totilo (Kotaku) figured that Rare added cheats to make the esoteric and «crushingly tough» Spectrum games tolerable.[3] Reviewers liked the Snapshot challenges.[2][5][23] Matt Leone (Polygon) reported that the Snapshots were less accessible than those of NES Remix.[4] Kollar (Polygon) found the Snapshots necessary for learning basic game mechanics.[7] Reviewers complained that the Spectrum game controls were difficult to decipher.[2][7] Machkovech (Ars Technica) felt that the seven Spectrum games showed a more experimental and unrefined Rare that tested the bounds of game design. He noted that the selections were «incredibly forward-thinking» but too confusing to control and heavily focused on repeated quests and item collection.[2] Machkovech thought the compilation did a poor job of explaining each game’s controls, and wondered why Rare did not include introductory or how-to videos. Instead, he turned to YouTube videos and external FAQs before playing each game.[2] While Eurogamerliked how the Spectrum emulated the graphical glitches of the original console,[22] Ars Technica disagreed.[2] Rignall (USgamer) appreciated the added game save atop the Spectrum classics, and wrote that the collection will remind players how difficult games used to be.[5]

Reviewers praised Rare Replay‍‍ ’​‍s Nintendo 64 emulation.[2][3] Machkovech (Ars Technica) felt that the upgraded polygons compensated for its «blurry» and «pixelated» source material. He noted that the Nintendo 64 multiplayer modes lacked the framerate upgrades that their single-player modes received.[2] Totilo (Kotaku) noted that the Xbox One had more Nintendo 64 re-releases than Nintendo’s Wii U Virtual Console. He found the in-game Xbox One button prompts to be «delightful anachronisms«.[3] Reviewers supported the compilation’s choice of the Nintendo 64 version of Conker’s Bad Fur Day over its updated yet censored Xbox re-release.[2] Initial reviews found Jet Force Gemini unplayable without dual thumbstick controls,[3][22][23]which were later added.[3] While Machkovech (Ars Technica) considered Rare’s Microsoft games to the weakest of the lot,[2] Whitehead (Eurogamer) found them even more enjoyable in the context of Rare Replay.[22] Reviewers noted framerate and technical issues in the Xbox 360 emulation and did not like its separation from the rest of the compilation.[3][7][24][25] Kollar (Polygon) found the Xbox 360 game installation process needlessly complex,[7] and Marty Sliva (IGN) did not like how the Xbox 360 startup sequence interrupted the compilation’s cohesion. He added that the emulated Xbox 360 experience was subpar compared to the unemulated experience.[24]


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